Why spend the money now on expensive technology that will be ubiquitous within two decades?

Augmented reality is coming and will be here sooner than we are able to prepare for fully.

The space race of tomorrow will depend on computers and people that are able to interact with each other at seemingly impossible speeds. The information that these people will need to have access to will not be able to be recalled with the accuracy needed by a human and the most logical answer to me is that augmented reality displays and controls will be the most likely response to these needs.

The future will be filled with expensive technology and irreplaceable humans operating in hazardous situations in space, deep in the water, and in all likelihood here everywhere on earth could be a hazardous place to live and work in the next hundred years as well.

The training required to function and survive repeatedly in these situations will also need to be done in full simulations of said environments with specific humans and specific technology. 

3D Printing technology will continue to be miniaturized but it must be replaced with something other than plastic based materials.

Bio filaments and other organic replacements combined with the metal powder printers will allow distant and remote fabrication of specialized tools and replacement parts.

Being able to fully visualize and interact with a problem and the proposed solution/invention will be a key point for the survival of these endeavors.

Getting the children of today working towards this – get AR headsets in their hands and on their heads now.

In my opinion this is key –

Project based learning is required to keep the students engaged in the material for their own interests as well as the learning objectives.

Self-selected information pathways created during presentations:

  • students will choose their own follow up assignments/project documentation steps based on their own learning goals and choices:
    • Note Cards, terminology, simulation replays, etc.
  • Deliberate distraction data and training the user to Learn Actively
  • Audio, visual, hands-on-learning at the same time
  • 4Game controls in hands so that the learners can interact with the information and presentation/lecture materials to:
    • record, screen shot, create follow up points in visual note taking, audio segmenting

 

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